2015-08-23 |
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2015-07-13 |
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2015-07-10 |
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Implemented quests. A small feature with a large effect :-)
Daniel Vedder
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on 10 Jul 2015
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2015-07-09 |
Expanded the Lugwey world.
Daniel Vedder
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on 9 Jul 2015
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First commit to the ATL branch. Started on the 'Monastery of Lugwey' world.
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Daniel Vedder
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on 9 Jul 2015
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2015-07-08 |
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2015-07-04 |
Changed some things around under the hood to get 'attack' working later on.
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Daniel Vedder
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on 4 Jul 2015
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2015-06-22 |
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2015-06-21 |
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing.
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Daniel Vedder
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on 21 Jun 2015
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2015-06-18 |
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2015-06-17 |
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder
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on 17 Jun 2015
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2015-06-11 |
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2015-06-02 |
Refactored define commands, started integrating monsters into the game world.
Daniel Vedder
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on 2 Jun 2015
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2015-05-30 |
Did some planning on how to proceed from here, started on the networking module.
Daniel Vedder
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on 30 May 2015
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2015-05-22 |
Wrote create-player (though still buggy)
Daniel Vedder
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on 22 May 2015
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2015-05-21 |
Enabled Lisp extension files to be loaded from ATL source file.
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Daniel Vedder
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on 21 May 2015
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2015-05-20 |
Added races and character classes, wrote safe-guard against circular imports.
Daniel Vedder
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on 20 May 2015
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Parsing an ATL file now actually builds the *world*.
Daniel Vedder
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on 20 May 2015
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2015-05-19 |
Merged in master (to obtain Python code), added commandline parameter parsing.
Daniel Vedder
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on 19 May 2015
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Enabled recursive loading of ATL files, implemented option command behaviour.
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Daniel Vedder
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on 19 May 2015
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2015-05-17 |
Integrated interpreter.lisp with atlantis.lisp, various bug fixes.
Daniel Vedder
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on 17 May 2015
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2015-05-15 |
Expanded interpreter, started on world.
Daniel Vedder
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on 15 May 2015
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2015-05-14 |
More work on util.lisp, changed license to MIT.
Daniel Vedder
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on 14 May 2015
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