Changed some things around under the hood to get 'attack' working later on.
Monsters are now stored as struct references in each place instead of by name only. Fixed the multiple-item-removal bug. |
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lisp/game-objects.lisp |
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lisp/interpreter.lisp |
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lisp/ui.lisp |
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lisp/util.lisp |
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python/__pycache__/character.cpython-34.pyc 100644 → 0 |
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python/__pycache__/client.cpython-34.pyc 100644 → 0 |
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python/__pycache__/define.cpython-34.pyc 100644 → 0 |
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python/__pycache__/interpreter.cpython-32.pyc 100644 → 0 |
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python/__pycache__/interpreter.cpython-34.pyc 100644 → 0 |
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python/__pycache__/item.cpython-34.pyc 100644 → 0 |
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python/__pycache__/parser.cpython-34.pyc 100644 → 0 |
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python/__pycache__/place.cpython-32.pyc 100644 → 0 |
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python/__pycache__/place.cpython-34.pyc 100644 → 0 |
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python/__pycache__/server.cpython-34.pyc 100644 → 0 |
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python/__pycache__/world.cpython-32.pyc 100644 → 0 |
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python/__pycache__/world.cpython-34.pyc 100644 → 0 |
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python/atlantis.py 100644 → 0 |
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python/banner.txt 100644 → 0 |
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python/character.py 100644 → 0 |
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python/client.py 100644 → 0 |
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python/define.py 100644 → 0 |
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python/interpreter.py 100644 → 0 |
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python/item.py 100644 → 0 |
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python/place.py 100644 → 0 |
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python/server.py 100644 → 0 |
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python/ui.py 100644 → 0 |
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python/world.py 100644 → 0 |
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