Diked out the in-game functions.
I'd basically have needed to implement a Turing-complete language for this
(isn't there a law about that?), so I've ditched the attempt and will offer
the same functionality via external Lisp functions.
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@Daniel Vedder Daniel Vedder authored on 23 Aug 2015
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ATL/Lugwey/lugwey.atl
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ATL/atl-mode.el
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ATL/test/lisp-test.atl
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lisp/game-objects.lisp
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lisp/interpreter.lisp