Diked out the in-game functions.
I'd basically have needed to implement a Turing-complete language for this (isn't there a law about that?), so I've ditched the attempt and will offer the same functionality via external Lisp functions. |
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ATL/Lugwey/lugwey.atl |
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ATL/atl-mode.el |
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ATL/test/lisp-test.atl |
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lisp/game-objects.lisp |
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lisp/interpreter.lisp |
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