History for atlantis / lisp / game-objects.lisp
2017-10-23
@Daniel Vedder
Updated source file headers. ...
Daniel Vedder committed on 23 Oct 2017
2017-10-06
@Daniel Vedder
Quite a bit of refactoring in ui.lisp
Daniel Vedder committed on 6 Oct 2017
2017-07-27
@Daniel Vedder
Implemented monster aggression and multiple NPC 'says'.
Daniel Vedder committed on 27 Jul 2017
@Daniel Vedder
Added hidden items and 'search' command, fixed 'save' command.
Daniel Vedder committed on 27 Jul 2017
2017-07-25
@Daniel Vedder
Added place commands and the lost-in-the-forest extension function. ...
Daniel Vedder committed on 25 Jul 2017
2017-07-21
@Daniel Vedder
Implemented selling to NPCs, made quests non-repeatable.
Daniel Vedder committed on 21 Jul 2017
2017-07-20
@Daniel Vedder
Added hooks for places, monsters and npcs.
Daniel Vedder committed on 20 Jul 2017
@Daniel Vedder
Added item commands and hooks.
Daniel Vedder committed on 20 Jul 2017
2017-07-19
@Daniel Vedder
Added several items and quests and expanded some place descriptions.
Daniel Vedder committed on 19 Jul 2017
@Daniel Vedder
Added the 'fixed' option to game items.
Daniel Vedder committed on 19 Jul 2017
2017-06-26
@Daniel Vedder
Several minor changes, including slots for hooks (to be added later).
Daniel Vedder committed on 26 Jun 2017
2017-06-09
@Daniel Vedder
Diked out character class and race.
Daniel Vedder committed on 9 Jun 2017
2016-01-07
@Daniel Vedder
Redesigned 'abilities' feature, changed license to GPL. ...
Daniel Vedder committed on 7 Jan 2016
2015-08-23
@Daniel Vedder
Diked out the in-game functions. ...
Daniel Vedder committed on 23 Aug 2015
2015-07-30
@Daniel Vedder
Moved night-vision to new player attribute 'abilities'.
Daniel Vedder committed on 30 Jul 2015
2015-07-16
@Daniel Vedder
Implemented monster spawning. Dead monsters drop their items now.
Daniel Vedder committed on 16 Jul 2015
2015-07-14
@Daniel Vedder
A large expansion of Lugwey, coupled with some minor bug fixes.
Daniel Vedder committed on 14 Jul 2015
2015-07-13
@Daniel Vedder
Implemented in-game functions. ...
Daniel Vedder committed on 13 Jul 2015
2015-07-10
@Daniel Vedder
Added concept of darkness. ...
Daniel Vedder committed on 10 Jul 2015
@Daniel Vedder
Implemented quests. A small feature with a large effect :-)
Daniel Vedder committed on 10 Jul 2015
2015-07-08
@Daniel Vedder
And a bit of refactoring brings me to v0.2! ...
Daniel Vedder committed on 8 Jul 2015
2015-07-04
@Daniel Vedder
Changed some things around under the hood to get 'attack' working later on. ...
Daniel Vedder committed on 4 Jul 2015
2015-06-30
@Daniel Vedder
Wrote most of the attack function, but doesn't work yet. ...
Daniel Vedder committed on 30 Jun 2015
2015-06-22
@Daniel Vedder
Started implementing trading system (buying works now). ...
Daniel Vedder committed on 22 Jun 2015
2015-06-21
@Daniel Vedder
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing. ...
Daniel Vedder committed on 21 Jun 2015
2015-06-19
@Daniel Vedder
Implemented about/talk/clear commands. ...
Daniel Vedder committed on 19 Jun 2015
2015-06-18
@Daniel Vedder
Implemented item pickup/dropping/equipping. ...
Daniel Vedder committed on 18 Jun 2015
2015-06-17
@Daniel Vedder
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder committed on 17 Jun 2015
2015-06-02
@Daniel Vedder
Refactored define commands, started integrating monsters into the game world.
Daniel Vedder committed on 2 Jun 2015
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015