History for atlantis / lisp / interpreter.lisp
2017-11-06
@Daniel Vedder
Large overhaul of the fighting system. ...
Daniel Vedder committed on 6 Nov 2017
2017-10-30
@Daniel Vedder
Implemented persistent state storage.
Daniel Vedder committed on 30 Oct 2017
2017-10-23
@Daniel Vedder
Updated source file headers. ...
Daniel Vedder committed on 23 Oct 2017
2017-10-10
@Daniel Vedder
Wrote the HACKING documentation file. ...
Daniel Vedder committed on 10 Oct 2017
2017-07-25
@Daniel Vedder
Added place commands and the lost-in-the-forest extension function. ...
Daniel Vedder committed on 25 Jul 2017
2017-06-09
@Daniel Vedder
Removed the player creation function and made the start menu more user-friendly.
Daniel Vedder committed on 9 Jun 2017
@Daniel Vedder
Diked out character class and race.
Daniel Vedder committed on 9 Jun 2017
2017-06-08
@Daniel Vedder
Fixed an interpreter bug, started on a larger game adjustment.
Daniel Vedder committed on 8 Jun 2017
2016-01-07
@Daniel Vedder
Redesigned 'abilities' feature, changed license to GPL. ...
Daniel Vedder committed on 7 Jan 2016
2015-08-23
@Daniel Vedder
Diked out the in-game functions. ...
Daniel Vedder committed on 23 Aug 2015
2015-07-13
@Daniel Vedder
Implemented in-game functions. ...
Daniel Vedder committed on 13 Jul 2015
2015-07-10
@Daniel Vedder
Added concept of darkness. ...
Daniel Vedder committed on 10 Jul 2015
@Daniel Vedder
Implemented quests. A small feature with a large effect :-)
Daniel Vedder committed on 10 Jul 2015
2015-07-09
@Daniel Vedder
Expanded the Lugwey world.
Daniel Vedder committed on 9 Jul 2015
@Daniel Vedder
First commit to the ATL branch. Started on the 'Monastery of Lugwey' world. ...
Daniel Vedder committed on 9 Jul 2015
2015-07-08
@Daniel Vedder
Integrated the 'Start' player construct into ATL. ...
Daniel Vedder committed on 8 Jul 2015
2015-07-04
@Daniel Vedder
Changed some things around under the hood to get 'attack' working later on. ...
Daniel Vedder committed on 4 Jul 2015
2015-06-22
@Daniel Vedder
Started implementing trading system (buying works now). ...
Daniel Vedder committed on 22 Jun 2015
2015-06-21
@Daniel Vedder
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing. ...
Daniel Vedder committed on 21 Jun 2015
2015-06-18
@Daniel Vedder
Implemented item pickup/dropping/equipping. ...
Daniel Vedder committed on 18 Jun 2015
2015-06-17
@Daniel Vedder
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder committed on 17 Jun 2015
2015-06-11
@Daniel Vedder
Continued working on networking capabilities. ...
Daniel Vedder committed on 11 Jun 2015
2015-06-02
@Daniel Vedder
Refactored define commands, started integrating monsters into the game world.
Daniel Vedder committed on 2 Jun 2015
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-30
@Daniel Vedder
Did some planning on how to proceed from here, started on the networking module.
Daniel Vedder committed on 30 May 2015
2015-05-22
@Daniel Vedder
Wrote create-player (though still buggy)
Daniel Vedder committed on 22 May 2015
2015-05-21
@Daniel Vedder
Enabled Lisp extension files to be loaded from ATL source file. ...
Daniel Vedder committed on 21 May 2015
2015-05-20
@Daniel Vedder
Added races and character classes, wrote safe-guard against circular imports.
Daniel Vedder committed on 20 May 2015
@Daniel Vedder
Parsing an ATL file now actually builds the *world*.
Daniel Vedder committed on 20 May 2015
2015-05-19
@Daniel Vedder
Merged in master (to obtain Python code), added commandline parameter parsing.
Daniel Vedder committed on 19 May 2015