A rogue-like survival game set in Africa.

.gitignore Screen is now regularly updated, even without user input. 6 years ago
LICENSE Added license and imported util.lisp 6 years ago
LOGO Splash screen is now displayed at game start. 6 years ago
README.md Wrote the (random-move) method. 6 years ago
TODO Moved client code to separate file 5 years ago
animals.lisp Introduced multithreading. 6 years ago
biomes.lisp Wrote the (random-move) method. 6 years ago
client.lisp Moved client code to separate file 5 years ago
item-classes.lisp Implemented client code (but not yet functional) 5 years ago
item-methods.lisp Implemented client code (but not yet functional) 5 years ago
items.lisp Added README.md 6 years ago
naledi.lisp Moved client code to separate file 5 years ago
player.lisp Added README.md 6 years ago
server.lisp Moved client code to separate file 5 years ago
util.lisp Screen is now regularly updated, even without user input. 6 years ago
world.lisp Implemented client code (but not yet functional) 5 years ago
README.md

Naledi ya Africa

Naledi ya Africa (Star of Africa in seTswana) is a survival game set in Africa. It offers networked multiplayer with an ncurses user interface.

Running

To compile Naledi ya Africa, you need a Common Lisp implementation (SBCL is recommended), Quicklisp and the ncurses C library. Note that these requirements limit the game to Linux.

Download the latest source code from https://git.synoikos.de/daniel/naledi. Then open up a REPL and run (load "naledi.lisp").

Once Naledi ya Africa is ready for release, a pre-compiled binary will be supplied.

Playing

Refer to the game manual (MANUAL file in the source code, or type h in-game).
TODO


Licensed under the terms of the MIT license.
© 2018 Daniel Vedder