A rogue-like survival game set in Africa.

client Fixed heap exhaustion bug, wrote animal move method 7 days ago
content Implemented log levels 5 months ago
server Fixed two bugs in the player movement functions, everything works now 7 days ago
.gitignore Various small changes 6 months ago
LICENSE Added license and imported util.lisp 9 months ago
LOGO Splash screen is now displayed at game start. 7 months ago
README.md Various small changes 6 months ago
TODO Fixed two bugs in the player movement functions, everything works now 7 days ago
naledi.asd Implemented log levels 5 months ago
naledi.lisp Implemented log levels 5 months ago
package.lisp Implemented log levels 5 months ago
params.lisp Implemented log levels 5 months ago
server-protocol.txt Overhauled server connection handling code 6 months ago
util.lisp Fixed EOF read-line error, map now displayed. 2 months ago
README.md

Naledi ya Africa

Naledi ya Africa (Star of Africa in seTswana) is a survival game set in Africa. It offers networked multiplayer with an ncurses user interface.

Running

To compile Naledi ya Africa, you need a Common Lisp implementation (SBCL is recommended), Quicklisp and the ncurses C library. Note that these requirements limit the game to Linux.

Download the latest source code from https://git.synoikos.de/daniel/naledi. Copy/symlink it into your Quicklisp local_projects directory. Then open up a REPL and run (ql:quickload "naledi"). Finally, you can start a local game with (naledi:start-game), or alternately a server with (naledi:start-server).

Once Naledi ya Africa is ready for release, a pre-compiled binary will be supplied.

Playing

Refer to the game manual (MANUAL file in the source code, or type h in-game). TODO


Licensed under the terms of the MIT license. © 2018 Daniel Vedder