A rogue-like survival game set in Africa.

client Getting closer to having a working map again... 1 month ago
content Implemented log levels 1 month ago
server Getting closer to having a working map again... 1 month ago
.gitignore Various small changes 2 months ago
LICENSE Added license and imported util.lisp 5 months ago
LOGO Splash screen is now displayed at game start. 3 months ago
README.md Various small changes 2 months ago
TODO Getting closer to having a working map again... 1 month ago
naledi.asd Implemented log levels 1 month ago
naledi.lisp Implemented log levels 1 month ago
package.lisp Implemented log levels 1 month ago
params.lisp Implemented log levels 1 month ago
server-protocol.txt Overhauled server connection handling code 2 months ago
util.lisp Implemented log levels 1 month ago
README.md

Naledi ya Africa

Naledi ya Africa (Star of Africa in seTswana) is a survival game set in Africa. It offers networked multiplayer with an ncurses user interface.

Running

To compile Naledi ya Africa, you need a Common Lisp implementation (SBCL is recommended), Quicklisp and the ncurses C library. Note that these requirements limit the game to Linux.

Download the latest source code from https://git.synoikos.de/daniel/naledi. Copy/symlink it into your Quicklisp local_projects directory. Then open up a REPL and run (ql:quickload "naledi"). Finally, you can start a local game with (naledi:start-game), or alternately a server with (naledi:start-server).

Once Naledi ya Africa is ready for release, a pre-compiled binary will be supplied.

Playing

Refer to the game manual (MANUAL file in the source code, or type h in-game). TODO


Licensed under the terms of the MIT license. © 2018 Daniel Vedder