History for naledi / animals.lisp
2018-11-18
@Daniel Vedder
Introduced multithreading.
Daniel Vedder committed on 18 Nov 2018
@Daniel Vedder
Started on item-methods.lisp
Daniel Vedder committed on 18 Nov 2018
@Daniel Vedder
Made code more OOP
Daniel Vedder committed on 18 Nov 2018
2018-11-17
@Daniel Vedder
Wrote the (random-move) method.
Daniel Vedder committed on 17 Nov 2018
2018-11-16
@Daniel Vedder
Added African species, animals are now added to the map.
Daniel Vedder committed on 16 Nov 2018
@Daniel Vedder
Added README.md
Daniel Vedder committed on 16 Nov 2018
2018-11-14
@Daniel Vedder
Major rearrangement, moved all gameplay data to `data.lisp'
Daniel Vedder committed on 14 Nov 2018
2018-11-13
@Daniel Vedder
Changed project name to Naledi ya Africa
Daniel Vedder committed on 13 Nov 2018
2018-11-12
@Daniel Vedder
Changed item structs to a CLOS class hierarchy.
Daniel Vedder committed on 12 Nov 2018
2018-11-07
@Daniel Vedder
Wrote (generate-biomes) and associated functions
Daniel Vedder committed on 7 Nov 2018
2018-11-05
@Daniel Vedder
Refactored to use the new-* macros
Daniel Vedder committed on 5 Nov 2018
@Daniel Vedder
Started on animals.lisp
Daniel Vedder committed on 5 Nov 2018