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naledi / naledi.lisp
;;;;
;;;; Naledi ya Africa ("Star of Africa") is an ncurses-based survival game
;;;; set in Africa.
;;;;
;;;; This is the main program file with the user interface.
;;;;
;;;; (c) 2018 Daniel Vedder, MIT license
;;;;

;;XXX move this file to src/ncurses.lisp?

(in-package :naledi-ya-africa)
;(use-package :croatoan)

(defun start-game ()
	"Start the game logic and UI"
	(croatoan:with-screen (scr :input-blocking *framerate* :enable-colors t
							  :input-echoing nil :cursor-visibility nil
							  :input-reading :unbuffered)
		(splash-screen scr)
		(choose-local-or-remote scr)
		(user-interface scr)))

(defun splash-screen (scr)
	"Display the splash screen with the `Naledi ya Africa' logo"
	(let* ((width (croatoan:.width scr)) (height (croatoan:.height scr))
			  (logo (load-text-file "LOGO"))
			  (y (halve (- height (length logo))))
			  (xoff (halve (- width 80))))
		(croatoan:clear scr)
		(dolist (l logo)
			(croatoan:move scr y xoff)
			(croatoan:add-string scr l)
			(incf y))
		(croatoan:move scr (1- height) 0)
		(croatoan:add-string scr "Press any key to continue.")
		(croatoan:move scr (1- height) (- width 22))
		(croatoan:add-string scr "(c) 2018 Daniel Vedder")
		(croatoan:event-case (scr event)
			((nil) nil)
			(otherwise (return-from croatoan:event-case)))))

(defun choose-local-or-remote (scr)
	"Choose whether to start a local game or connect to a remote server"
	(croatoan:clear scr)
	(croatoan:refresh scr)
	(let ((mw (make-instance 'croatoan:dialog-window
				  :title "Welcome!"
				  :center t
				  :border t
				  :width 50
				  :max-item-length 42
				  :input-blocking t
				  :cyclic-selection t
				  :current-item-mark "* "
				  :items '("Start a local game"
							  ;;TODO "Load a saved game"
							  "Connect to a remote server"))))
		;;XXX I have to effectively reimplement (select-item menu) because
		;; the screen grabs all user input and none arrives at the window
		(croatoan:draw-menu mw)
		(croatoan:event-case (scr event)
			((nil) nil)
			((:up :down)
				(croatoan:update-menu mw event)
				(croatoan:draw-menu mw))
			(#\newline
				(cond ((equalp (croatoan:current-item mw) "Start a local game")
						  (start-server)
						  (sleep 0.5) ;;give the server time to start
						  (connect-server))
					((equalp (croatoan:current-item mw)
						 "Connect to a remote server")
						(connect-server (enter-server-address scr))))
				(return-from croatoan:event-case)))))

;;TODO (choose-world-size)

(defun enter-server-address (scr)
	"Enter the IP and port of the server to connect to"
	;;TODO rewrite this with individual, successive forms?
	(croatoan:clear scr)
	(croatoan:refresh scr)
	(let* ((x0 (- (halve (croatoan:.width scr)) 25))
			  (y0 (- (halve (croatoan:.height scr)) 5))
			  (ip-field (make-instance 'croatoan:field :width 20
							:position '(4 8)))
			  (port-field (make-instance 'croatoan:field :width 20
							  :position '(5 10)))
			  (form (make-instance 'croatoan:form
						:fields (list ip-field port-field)))
			  (inputwin (make-instance 'croatoan:window :position (list y0 x0)
							:width 50 :height 10)))
		(setf (croatoan:.visible inputwin) t)
		(croatoan:add-string inputwin
			"Enter the servers IP address and port." :y 2 :x 4)
		(croatoan:add-string inputwin "IP:" :y 4 :x 4)
		(croatoan:add-string inputwin "Port:" :y 5 :x 4)
		(croatoan:add-string inputwin
			"(Jump with Tab, confirm with control-A)" :y 7 :x 4)
		(setf (croatoan:.buffer ip-field)
			(reverse (to-list "127.0.0.1")))
		(setf (croatoan:.buffer port-field)
			(reverse (to-list (to-string *port*))))
		(croatoan:box inputwin)
		(croatoan:edit inputwin form)
		(croatoan:move inputwin 5 8)
		(croatoan:refresh inputwin)
		;;FIXME The keymap doesn't work and throws an error
		(setf (croatoan:.event-handlers scr)
			(croatoan:get-keymap :form-default-keymap))))


(defun user-interface (scr)
	"Create the screen on the ncurses interface and hand over to window functions"
	(let* ((width (croatoan:.width scr)) (height (1- (croatoan:.height scr)))
			  (me (list (round (/ width 4)) (halve height))))
		(croatoan:clear scr)
		(croatoan:refresh scr)
		(croatoan:with-windows ((mapwin :position '(0 0)
									:input-blocking *framerate*
									:border t :width (- width 51)
									:height height)
								   (playerwin :position (list 0 (- width 50))
									   :input-blocking *framerate* :border t
									   :width 50 :height (halve height 'down))
								   (placewin :input-blocking *framerate*
									   :border t
									   :position (list (halve height)
													 (- width 50))
									   :width 50 :height (halve height 'down))
								   (newswin :input-blocking *framerate*
									   :position (list height 0)
									   :width width :height 1))
			(update-ui mapwin playerwin placewin newswin me)
			;;TODO
			(croatoan:event-case (scr event)
				(#\q (disconnect)
					(terminate)
					(return-from croatoan:event-case)) ;XXX
				(#\n (croatoan:draw-menu (message-window)))
				(:up (decf (second me)) (update-ui mapwin playerwin
											placewin newswin me))
				(:down (incf (second me)) (update-ui mapwin playerwin
											  placewin newswin me))
				(:left (decf (first me)) (update-ui mapwin playerwin
											 placewin newswin me))
				(:right (incf (first me)) (update-ui mapwin playerwin
											  placewin newswin me))
				((nil) (update-ui mapwin playerwin placewin newswin me))
				(otherwise (notify (string event)))))))

(defun update-ui (mapwin playerwin placewin newswin me)
	"Update all four UI elements"
	(draw-map mapwin me)
	(draw-player-panel playerwin)
	(draw-place-panel placewin me)
	(draw-news-panel newswin))

(defun draw-map (win me)
	"Draw a portion of the game map in an ncurses window"
	(setf (croatoan:.color-pair win) '(:white :black))
	(croatoan:box win)
	(croatoan:move win 1 1)
	(let ((x0 (- (first me) (round (/ (croatoan:.width win) 4))))
			 (y0 (- (second me) (halve (croatoan:.height win)))))
		;; NB. x0 and w are calculated differently to y0 and h because we insert
		;; a space after each character
		(dotimes (h (1- (croatoan:.height win)))
			(dotimes (w (- (halve (croatoan:.width win) 'floor) 2))
				(let ((p (coord (+ w x0 3) (+ h y0 1))))
					(if (null p) (croatoan:add-char win #\space)
						(if (and (= (first (patch-pos p)) (first me))
								(= (second (patch-pos p)) (second me)))
							(progn (setf (croatoan:.color-pair win)
									   '(:white :black))
								(croatoan:add-char win #\@))
							(if (patch-occupant p)
								(progn
									(setf (croatoan:.color-pair win)
										(list (.color (patch-occupant p))
											:black))
									(croatoan:add-char win
										(.char (patch-occupant p))))
								(progn
									(setf (croatoan:.color-pair win)
										(list (biome-col (patch-biome p))
											:black))
									(croatoan:add-char win
										(biome-char (patch-biome p)))))))
					(croatoan:add-char win #\space)))
			(croatoan:move win (1+ h) 1))
		(croatoan:refresh win)))

(defun draw-player-panel (win)
	"Draw a panel with information about the player character."
	;;TODO
	(croatoan:box win)
	(croatoan:move win 1 1)
	(croatoan:add-string win "This is the player panel.")
	(croatoan:refresh win))

(defun draw-place-panel (win me)
	"Draw a panel with information about the player's current location."
	(let ((descr (break-lines (describe-patch me)
					 (- (croatoan:.width win) 2))))
		(croatoan:clear win)
		(croatoan:box win)
		(croatoan:move win 1 1)
		(dolist (d descr)
			(croatoan:add-string win d)
			(croatoan:move win
				(1+ (first (croatoan:.cursor-position win))) 1))
		(croatoan:refresh win)))

(let ((news '("Press h for help.")))
	(defun draw-news-panel (win)
		"Draw a thin panel at the bottom of the screen to display news items."
		(croatoan:clear win)
		(croatoan:move win 0 0)
		(croatoan:add-string win (car news))
		(croatoan:refresh win))

	(defun notify (news-string &rest formats)
		"Append a string to the news to notify the user."
		;;A bit of a kluge, but means that `notify' supports formatting
		(setf news
			(cons (apply #'format (cons NIL (cons news-string formats)))
				news)))

	(defun message-window ()
		"Return a dialog window with the last game messages."
		;;TODO complete
		(make-instance 'croatoan:dialog-window
			:input-blocking t
			:items (break-lines
					   (mapcar #'(lambda (n) (string-from-list (list "*" n)))
						   news)
					   50)
			:center t
			:border t
			:stacked t
			:layout nil
			:title "Game messages"
			:max-item-length 50
			:message-height 2
			:message-text "Press b to go back.")))
			;;:event-handlers '((#\b #'exit-event-loop)))))

(defun process-command (event)
	;;TODO
	)