;;;; ;;;; Naledi ya Africa ("Star of Africa") is a rogue-like survival game ;;;; set in Africa. ;;;; ;;;; This file defines patches and administrates the world object. ;;;; ;;;; (c) 2018 Daniel Vedder, MIT license ;;;; (defconstant *directions* '(N NE E SE S SW W NW)) (defstruct patch (pos '(0 0)) ;position (biome NIL) (items '()) (occupant NIL)) (defstruct biome (name "") (ground "") (features '()) ;an alist of possible features and their 1/p probabilities (char #\.) ;default map display character (col ':white)) ;default map display colour ;; MATRIX FUNCTIONS (defun init-matrix (size) "Create a square matrix of empty patches" ;;TODO change this to arrays for performance (debugging "~&Creating a ~S/~S matrix." size size) (do ((y 0 (1+ y)) (world NIL) (row NIL NIL)) ((= y size) world) (dotimes (x size) (setf row (append row (list (make-patch :pos (list x y)))))) (setf world (append world (list row))))) (defun distance (x1 y1 x2 y2 &optional (pythag NIL)) "Find the distance between two sets of coordinates" (if pythag (round (sqrt (+ (expt (- x1 x2) 2) (expt (- y1 y2) 2)))) (min (abs (- x1 x2)) (abs (- y1 y2))))) (defun closest-coords (here coord-list &optional (abs-dist NIL)) "Find the closest position to 'here' from a list of coordinates" (do* ((clist coord-list (cdr clist)) (c (car clist) (car clist)) (dist (when c (distance (first here) (second here) (first c) (second c) abs-dist)) (when c (distance (first here) (second here) (first c) (second c) abs-dist))) (mindist dist) (closest c)) ((null clist) closest) (when (< dist mindist) (setf mindist dist closest c)))) (defun opposite-dir (dir) "Return the direction opposite the input" (let ((pos (position dir *directions*))) (when pos (nth (rem (+ 4 pos) 8) *directions*)))) (defun next-dir (dir &optional (cw T)) "Get the neighbouring direction (clockwise or anticlockwise)" (let ((pos (position dir *directions*)) (diff (if cw 1 -1))) (when pos (nth (rem (+ diff pos 8) 8) *directions*)))) (defun orth-dir (dir &optional (cw T)) "Get the direction orthogonal (at right angles) to the given one." (next-dir (next-dir dir cw) cw)) (defun diagonalp (dir) "Is dir a diagonal direction?" (member dir '(NE SE SW NW) :test #'eq)) (defun dir2patch (herex herey therex therey) "Calculate the direction to a patch" (cond ((> herex therex) (cond ((> herey therey) 'NW) ((< herey therey) 'SW) (T 'W))) ((< herex therex) (cond ((> herey therey) 'NE) ((< herey therey) 'SE) (T 'E))) (T (cond ((> herey therey) 'N) ((< herey therey) 'S) (T NIL))))) (defun coordsindir (x y dir) "Return the coordinates in the given direction" (cond ((eq dir 'N) (list x (1- y))) ((eq dir 'NE) (list (1+ x) (1- y))) ((eq dir 'E) (list (1+ x) y)) ((eq dir 'SE) (list (1+ x) (1+ y))) ((eq dir 'S) (list x (1+ y))) ((eq dir 'SW) (list (1- x) (1+ y))) ((eq dir 'W) (list (1- x) y)) ((eq dir 'NW) (list (1- x) (1- y))) ((null dir) (list x y)) (T (error "~&Invalid direction ~S")))) (defun patchindir (x y dir) "Return the patch in the given direction" (let* ((coords (coordsindir x y dir)) (nextx (first coords)) (nexty (second coords))) (coord nextx nexty))) (defun neighbour (p dir) "Return the neighbouring patch in this direction" (patchindir (first (patch-pos p)) (second (patch-pos p)) dir)) ;; WORLD CREATION FUNCTIONS (defun get-patch-feature (patch) "Find a random feature (or none) to occupy this patch." (let ((flist (biome-features (patch-biome patch)))) (dolist (f flist NIL) (when (chancep (second f)) (return-from get-patch-feature (get-item-type (first f))))))) (defun generate-biomes (size-factor) ;;XXX The maps this produces don't look quite as expected, but for ;; current purposes they are good enough (debugging "~&Generating biomes") ;debug (let* ((wsize (world-size)) (seeds NIL) (nseeds (round (/ wsize size-factor))) (biomes (remove-first-if #'(lambda (e) (eq e 'stream)) (available-biomes)))) ;;Initialize a set of biome 'seed' coordinates (dotimes (n nseeds) (setf seeds (cons (list (random wsize) (random wsize) (random-elt biomes)) seeds))) (debugging "~&~S" seeds) ;;For each patch, calculate the closest seed and set to that biome (dotimes (x wsize) (dotimes (y wsize) (let ((p (coord x y)) (b (third (closest-coords (list x y) seeds T)))) (setf (patch-biome p) (get-biome b)) (setf (patch-occupant p) (get-patch-feature p))))))) (defun generate-stream (x0 y0) (debugging "~&Generating a stream, starting at ~S/~S" x0 y0) ;debug (do* ((dir (random-elt *directions*) (if (probabilityp 75) dir (next-dir dir (random-elt '(T NIL))))) (patch (coord x0 y0) (neighbour patch dir))) ((or (null patch) (eq (patch-biome patch) (get-biome 'stream)))) (setf (patch-biome patch) (get-biome 'stream)) (setf (patch-occupant patch) NIL))) ;;TODO create animal herds (defun create-world (size) (set-world (init-matrix size)) ;;XXX magic numbers (generate-biomes 10) (dotimes (s (round (/ (expt size 2) 2000))) (generate-stream (random size) (random size)))) (defun describe-patch (p) ;;FIXME needs a line width parameter "Return a list of lines describing this patch." (list (string-upcase (biome-name (patch-biome p))) "" (format NIL "~A / ~A" (first (patch-pos p)) (second (patch-pos p))) "" (format NIL "The ground here is ~A." (biome-ground (patch-biome p))) (when (patch-occupant p) (format NIL "There is ~A here." (leading-vowel (.name (patch-occupant p))))) (when (patch-items p) ;;FIXME we will be dealing with instances here, not names... (format NIL "The following items are here:~A *~A" #\newline (string-from-list (patch-items p) (format NIL "~% *"))))))