2015-07-08
@Daniel Vedder
Fixed the attack function, some refactoring.
Daniel Vedder committed on 8 Jul 2015
@Daniel Vedder
Integrated the 'Start' player construct into ATL. ...
Daniel Vedder committed on 8 Jul 2015
2015-07-04
@Daniel Vedder
Changed some things around under the hood to get 'attack' working later on. ...
Daniel Vedder committed on 4 Jul 2015
2015-06-30
@Daniel Vedder
Wrote most of the attack function, but doesn't work yet. ...
Daniel Vedder committed on 30 Jun 2015
2015-06-22
@Daniel Vedder
Started implementing trading system (buying works now). ...
Daniel Vedder committed on 22 Jun 2015
@Daniel Vedder
Merge branch 'lisp-singleplayer' into lisp ...
Daniel Vedder committed on 22 Jun 2015
@Daniel Vedder
Merge branch 'master' into lisp
Daniel Vedder committed on 22 Jun 2015
2015-06-21
@Daniel Vedder
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing. ...
Daniel Vedder committed on 21 Jun 2015
2015-06-19
@Daniel Vedder
Implemented about/talk/clear commands. ...
Daniel Vedder committed on 19 Jun 2015
2015-06-18
@Daniel Vedder
Implemented item pickup/dropping/equipping. ...
Daniel Vedder committed on 18 Jun 2015
2015-06-17
@Daniel Vedder
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder committed on 17 Jun 2015
@Daniel Vedder
Added single-player mode, enabled saving/loading of a game. ...
Daniel Vedder committed on 17 Jun 2015
2015-06-16
@Daniel Vedder
First commit on the single-player branch. ...
Daniel Vedder committed on 16 Jun 2015
2015-06-11
@Daniel Vedder
Added the README file.
Daniel Vedder committed on 11 Jun 2015
@Daniel Vedder
Continued working on networking capabilities. ...
Daniel Vedder committed on 11 Jun 2015
2015-06-02
@Daniel Vedder
Refactored define commands, started integrating monsters into the game world.
Daniel Vedder committed on 2 Jun 2015
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-31
@Daniel Vedder
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder committed on 31 May 2015
2015-05-30
@Daniel Vedder
Did some planning on how to proceed from here, started on the networking module.
Daniel Vedder committed on 30 May 2015
2015-05-29
@Daniel Vedder
Refactored game command system, added 'player' command. ...
Daniel Vedder committed on 29 May 2015
2015-05-28
@Daniel Vedder
Finished the 'goto', 'place' and 'help' commands. ...
Daniel Vedder committed on 28 May 2015
2015-05-27
@Daniel Vedder
Started implementing in-game commands, expanded test world.
Daniel Vedder committed on 27 May 2015
2015-05-26
@Daniel Vedder
Finally got create-player working.
Daniel Vedder committed on 26 May 2015
2015-05-22
@Daniel Vedder
Created an ATL-mode for Emacs and expanded the test world.
Daniel Vedder committed on 22 May 2015
@Daniel Vedder
Wrote create-player (though still buggy)
Daniel Vedder committed on 22 May 2015
2015-05-21
@Daniel Vedder
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder committed on 21 May 2015
@Daniel Vedder
Enabled Lisp extension files to be loaded from ATL source file. ...
Daniel Vedder committed on 21 May 2015
2015-05-20
@Daniel Vedder
Added races and character classes, wrote safe-guard against circular imports.
Daniel Vedder committed on 20 May 2015
@Daniel Vedder
Parsing an ATL file now actually builds the *world*.
Daniel Vedder committed on 20 May 2015
2015-05-19
@Daniel Vedder
Merged in master (to obtain Python code), added commandline parameter parsing.
Daniel Vedder committed on 19 May 2015