History for atlantis / lisp / ui.lisp
2017-07-21
@Daniel Vedder
Implemented selling to NPCs, made quests non-repeatable.
Daniel Vedder committed on 21 Jul 2017
2017-07-20
@Daniel Vedder
Added a Lisp extension file to the 100 Acre Wood world.
Daniel Vedder committed on 20 Jul 2017
@Daniel Vedder
Added hooks for places, monsters and npcs.
Daniel Vedder committed on 20 Jul 2017
@Daniel Vedder
Added item commands and hooks.
Daniel Vedder committed on 20 Jul 2017
2017-07-19
@Daniel Vedder
Added the 'fixed' option to game items.
Daniel Vedder committed on 19 Jul 2017
2017-06-26
@Daniel Vedder
Several minor changes, including slots for hooks (to be added later).
Daniel Vedder committed on 26 Jun 2017
2017-06-15
@Daniel Vedder
Saved games are automatically identified, changed 'pickup' command to 'take'.
Daniel Vedder committed on 15 Jun 2017
2017-06-09
@Daniel Vedder
Removed the player creation function and made the start menu more user-friendly.
Daniel Vedder committed on 9 Jun 2017
@Daniel Vedder
Diked out character class and race.
Daniel Vedder committed on 9 Jun 2017
2017-06-08
@Daniel Vedder
Fixed an interpreter bug, started on a larger game adjustment.
Daniel Vedder committed on 8 Jun 2017
2016-01-07
@Daniel Vedder
Redesigned 'abilities' feature, changed license to GPL. ...
Daniel Vedder committed on 7 Jan 2016
2015-10-27
@Daniel Vedder
Deleted all the old networking stuff and rearranged the start menu.
Daniel Vedder committed on 27 Oct 2015
@Daniel Vedder
Various bugfixes. Last commit before branching out to lisp-minimal. ...
Daniel Vedder committed on 27 Oct 2015
2015-07-30
@Daniel Vedder
Moved night-vision to new player attribute 'abilities'.
Daniel Vedder committed on 30 Jul 2015
2015-07-16
@Daniel Vedder
Implemented monster spawning. Dead monsters drop their items now.
Daniel Vedder committed on 16 Jul 2015
2015-07-14
@Daniel Vedder
A large expansion of Lugwey, coupled with some minor bug fixes.
Daniel Vedder committed on 14 Jul 2015
2015-07-13
@Daniel Vedder
Implemented in-game functions. ...
Daniel Vedder committed on 13 Jul 2015
2015-07-10
@Daniel Vedder
Added concept of darkness. ...
Daniel Vedder committed on 10 Jul 2015
@Daniel Vedder
Implemented quests. A small feature with a large effect :-)
Daniel Vedder committed on 10 Jul 2015
2015-07-08
@Daniel Vedder
And a bit of refactoring brings me to v0.2! ...
Daniel Vedder committed on 8 Jul 2015
@Daniel Vedder
Fixed the attack function, some refactoring.
Daniel Vedder committed on 8 Jul 2015
@Daniel Vedder
Integrated the 'Start' player construct into ATL. ...
Daniel Vedder committed on 8 Jul 2015
2015-07-04
@Daniel Vedder
Changed some things around under the hood to get 'attack' working later on. ...
Daniel Vedder committed on 4 Jul 2015
2015-06-30
@Daniel Vedder
Wrote most of the attack function, but doesn't work yet. ...
Daniel Vedder committed on 30 Jun 2015
2015-06-22
@Daniel Vedder
Started implementing trading system (buying works now). ...
Daniel Vedder committed on 22 Jun 2015
2015-06-21
@Daniel Vedder
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing. ...
Daniel Vedder committed on 21 Jun 2015
2015-06-19
@Daniel Vedder
Implemented about/talk/clear commands. ...
Daniel Vedder committed on 19 Jun 2015
2015-06-18
@Daniel Vedder
Implemented item pickup/dropping/equipping. ...
Daniel Vedder committed on 18 Jun 2015
2015-06-17
@Daniel Vedder
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder committed on 17 Jun 2015
@Daniel Vedder
Added single-player mode, enabled saving/loading of a game. ...
Daniel Vedder committed on 17 Jun 2015