2015-07-14 |
A large expansion of Lugwey, coupled with some minor bug fixes.
Daniel Vedder
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on 14 Jul 2015
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2015-07-13 |
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2015-07-10 |
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Implemented quests. A small feature with a large effect :-)
Daniel Vedder
committed
on 10 Jul 2015
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2015-07-08 |
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2015-07-04 |
Changed some things around under the hood to get 'attack' working later on.
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Daniel Vedder
committed
on 4 Jul 2015
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2015-06-30 |
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2015-06-22 |
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2015-06-21 |
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing.
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Daniel Vedder
committed
on 21 Jun 2015
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2015-06-19 |
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2015-06-18 |
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2015-06-17 |
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder
committed
on 17 Jun 2015
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2015-06-02 |
Refactored define commands, started integrating monsters into the game world.
Daniel Vedder
committed
on 2 Jun 2015
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2015-05-31 |
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder
committed
on 31 May 2015
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2015-05-29 |
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2015-05-28 |
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2015-05-27 |
Started implementing in-game commands, expanded test world.
Daniel Vedder
committed
on 27 May 2015
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2015-05-21 |
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder
committed
on 21 May 2015
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2015-05-20 |
Parsing an ATL file now actually builds the *world*.
Daniel Vedder
committed
on 20 May 2015
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2015-05-19 |
Enabled recursive loading of ATL files, implemented option command behaviour.
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Daniel Vedder
committed
on 19 May 2015
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2015-05-15 |
Expanded interpreter, started on world.
Daniel Vedder
committed
on 15 May 2015
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