History for atlantis / lisp / util.lisp
2017-09-15
@Daniel Vedder
Large expansion to the 100 Acre Wood world. ...
Daniel Vedder committed on 15 Sep 2017
2017-09-11
@Daniel Vedder
Expanded the Rapids location and added the 'ring bellrope' function. ...
Daniel Vedder committed on 11 Sep 2017
@Daniel Vedder
Diked out (magic), worked on (string-from-list). ...
Daniel Vedder committed on 11 Sep 2017
2017-08-10
@Daniel Vedder
Wrote the (lisp-ed) function and the (daniel-says) interaction hook.
Daniel Vedder committed on 10 Aug 2017
@Daniel Vedder
Wrote the player manual. ...
Daniel Vedder committed on 10 Aug 2017
2017-07-29
@Daniel Vedder
General code cleanup on the Lisp framework.
Daniel Vedder committed on 29 Jul 2017
2017-07-28
@Daniel Vedder
Added the bee tree location and its functions. ...
Daniel Vedder committed on 28 Jul 2017
2017-07-27
@Daniel Vedder
Implemented monster aggression and multiple NPC 'says'.
Daniel Vedder committed on 27 Jul 2017
2015-07-10
@Daniel Vedder
Added concept of darkness. ...
Daniel Vedder committed on 10 Jul 2015
2015-07-09
@Daniel Vedder
Expanded the Lugwey world.
Daniel Vedder committed on 9 Jul 2015
2015-07-08
@Daniel Vedder
And a bit of refactoring brings me to v0.2! ...
Daniel Vedder committed on 8 Jul 2015
@Daniel Vedder
Integrated the 'Start' player construct into ATL. ...
Daniel Vedder committed on 8 Jul 2015
2015-07-04
@Daniel Vedder
Changed some things around under the hood to get 'attack' working later on. ...
Daniel Vedder committed on 4 Jul 2015
2015-06-30
@Daniel Vedder
Wrote most of the attack function, but doesn't work yet. ...
Daniel Vedder committed on 30 Jun 2015
2015-06-21
@Daniel Vedder
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing. ...
Daniel Vedder committed on 21 Jun 2015
2015-06-19
@Daniel Vedder
Implemented about/talk/clear commands. ...
Daniel Vedder committed on 19 Jun 2015
2015-06-17
@Daniel Vedder
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder committed on 17 Jun 2015
@Daniel Vedder
Added single-player mode, enabled saving/loading of a game. ...
Daniel Vedder committed on 17 Jun 2015
2015-06-16
@Daniel Vedder
First commit on the single-player branch. ...
Daniel Vedder committed on 16 Jun 2015
2015-06-11
@Daniel Vedder
Continued working on networking capabilities. ...
Daniel Vedder committed on 11 Jun 2015
2015-06-02
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-31
@Daniel Vedder
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder committed on 31 May 2015
2015-05-28
@Daniel Vedder
Finished the 'goto', 'place' and 'help' commands. ...
Daniel Vedder committed on 28 May 2015
2015-05-26
@Daniel Vedder
Finally got create-player working.
Daniel Vedder committed on 26 May 2015
2015-05-22
@Daniel Vedder
Wrote create-player (though still buggy)
Daniel Vedder committed on 22 May 2015
2015-05-21
@Daniel Vedder
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder committed on 21 May 2015
2015-05-19
@Daniel Vedder
Enabled recursive loading of ATL files, implemented option command behaviour. ...
Daniel Vedder committed on 19 May 2015
2015-05-17
@Daniel Vedder
Integrated interpreter.lisp with atlantis.lisp, various bug fixes.
Daniel Vedder committed on 17 May 2015
2015-05-15
@Daniel Vedder
Started work on the interpreter. ...
Daniel Vedder committed on 15 May 2015
2015-05-14
@Daniel Vedder
More work on util.lisp, changed license to MIT.
Daniel Vedder committed on 14 May 2015