;;; ;;; Atlantis is a framework for creating text-adventure worlds. ;;; This is the Common Lisp implementation. ;;; ;;; Licensed under the terms of the GNU GPLv3. ;;; author: Daniel Vedder ;;; date: 09/05/2015 ;;; (defconstant ATLANTIS-VERSION '(0 2 4)) (load "util.lisp") (load "game-objects.lisp") (load "player.lisp") (load "world.lisp") (load "interpreter.lisp") (load "ui.lisp") (defvar *debugging* NIL) ;; Game worlds must be registered in this list with a display name ;; and a path relative to ../ATL (defvar *games* '(("Winnie the Pooh" "Pooh/pooh.atl") ("Lugwey" "Lugwey/lugwey.atl"))) (defun print-version () (format t "~&Atlantis ~A.~A.~A" (first ATLANTIS-VERSION) (second ATLANTIS-VERSION) (third ATLANTIS-VERSION)) (format t "~&Copyright (c) 2015-2017 Daniel Vedder") (format t "~&Licensed under the terms of the GNU GPLv3.") (format t "~&www.github.com/atlantis~%")) (defun start-menu () "Show the start menu and take a choice from the user" (clear-screen) (print-text-file "banner.txt") (format t "~&~%Welcome! What do you want to do?") (setf options '("Start a new game" "Load a saved game" "Help" "About" "Exit")) (case (choose-number-option options) (0 (new-game)) (1 (format t "~&What game file do you want to load?") ;; choose a previously saved game (let ((game (choose-option (append (mapcar #'pathname-name (directory "../saves/*")) '("Back"))))) (if (equalp game "Back") (start-menu) (progn (setf game (concatenate 'string "../saves/" game ".world")) (load-game game) (play-game))))) (2 (clear-screen) (pager "../doc/PLAYING" T) (start-menu)) (3 (print-version) (when (y-or-n-p "~&~%Show the license text?") (pager "../doc/COPYING" T)) (start-menu)) (4 (format t "~&Goodbye!") (quit)))) (defun new-game () "Set up a new game." ;; ask the player for his/her name (setf player-name "") (while (zerop (length player-name)) (format t "~&What is your name? ") (setf player-name (read-line))) (if (and (member player-name (mapcar #'pathname-name (directory "../saves/*")) :test #'equalp) (not (yes-or-no-p "A game by this player already exists. Replace it?"))) (start-menu) (setf (world-player-name *world*) player-name)) ;; let the player choose one of the game worlds (format t "~&Which world do you want to play?") (let ((world (choose-option (append (keys *games*) '("Back"))))) (if (equalp world "Back") (start-menu) (setf world-file (cassoc world *games*))) (setf world-file (concatenate 'string "../ATL/" world-file)) (load-file world-file) ;; let the player choose a character (let* ((chars (append (list-world-objects 'player) (list "Cancel"))) (char-name (first chars))) (when (< 2 (length chars)) (format t "~&Which character do you want to play?") (setf char-name (choose-option chars))) (setf (world-main-character *world*) char-name) (if (equalp char-name "Cancel") (start-menu) (play-game))))) (defun cmd-parameter (name &optional truth-value) "Return the value of the parameter 'name'. Or T for present if truth-value." (let ((argument (member name *args* :test #'equalp))) (if argument (if truth-value T (second argument)) NIL))) (defun print-help () (print-version) (setf help-text " Commandline options: -v --version Show the version number and exit -h --help Show this help text and exit --license Show the license text --debugging Switch on debug mode") (format t "~A" help-text)) (defun parse-commandline-args () (cond ((or (cmd-parameter "--version" T) (cmd-parameter "-v" T)) (print-version) (quit)) ((or (cmd-parameter "--help" T) (cmd-parameter "-h" T)) (print-help) (quit)) ((cmd-parameter "--license" T) (print-text-file "../COPYING") (quit)) ((cmd-parameter "--debugging") (setf *debugging* T))) (start-menu)) ;; Initialize the random state (which would otherwise not be very random...) (setf *random-state* (make-random-state t)) ;; Only show the interactive menu if no commandline parameters are given (if *args* (parse-commandline-args) (start-menu))