;;; ;;; Atlantis is a framework for creating multi-user dungeon worlds. ;;; This is the Common Lisp implementation. ;;; ;;; The world stores the current state of the game. ;;; ;;; Licensed under the terms of the MIT license ;;; author: Daniel Vedder ;;; date: 15/05/2015 ;;; (defvar *world*) ;; The world is basically a list of struct instances representing ;; each object created in this game (defstruct world (name "") (players NIL) (character-classs NIL) ;Bad English because of parsing issues (races NIL) (places NIL) (monsters NIL) (npcs NIL) (items NIL) (starting-place "") (game-manager "")) ;The player in charge of the game (setf *world* (make-world)) (defun add-game-object (game-object) "Add 'game-object' to *world*" ;; XXX: Very similar in structure to the function set-object-attribute in ;; game-objects.lisp. Can that be abstracted away into a macro or some such? (let ((world-list (build-symbol "world-" (type-of game-object) "s"))) (eval `(setf (,world-list *world*) (append (,world-list *world*) (list ,game-object)))))) (defun get-game-object (object-type object-name) "Return the desired game object" (let ((get-world-objects (build-symbol "world-" object-type "s")) (get-object-name (build-symbol object-type "-name"))) (dolist (object (eval `(,get-world-objects *world*)) NIL) (when (equalp (eval `(,get-object-name ,object)) object-name) (return object))))) (defun list-objects (object-type) "Return a list of the names of all objects of the specified type" (let ((get-world-objects (build-symbol "world-" object-type "s")) (get-object-name (build-symbol object-type "-name")) (name-list NIL)) (dolist (object (eval `(,get-world-objects *world*)) name-list) (setf name-list (cons (eval `(,get-object-name ,object)) name-list))))) (defun name-world (name) "Set the name of the *world*" (format t "~&The name of the world is ~A." name) (setf (world-name *world*) name) NIL)