;;; ;;; Atlantis is a framework for creating multi-user dungeon worlds. ;;; This is the Common Lisp implementation. ;;; ;;; Licensed under the terms of the MIT license. ;;; author: Daniel Vedder ;;; date: 09/05/2015 ;;; (defconstant ATLANTIS-VERSION '(0 2 1)) (load "util.lisp") (load "game-objects.lisp") (load "player.lisp") (load "world.lisp") (load "interpreter.lisp") (load "ui.lisp") (load "creator.lisp") (defvar *debugging* NIL) (defun development () "A method to easily test whatever feature I am currently developing" (setf *debugging* T) (load-file "../ATL/test/lisp-test.atl") (let ((player (make-player :name "Bilbo" :place "Fields of Punishment" :strength 6 :constitution 12 :dexterity 19 :intelligence 14 :money 100 :item '("Anaklusmos" "Lightning bolt") :weapon "Lightning bolt"))) (add-player player) (play-game (player-name player)))) (defun print-version () (format t "~&Atlantis ~A.~A.~A" (first ATLANTIS-VERSION) (second ATLANTIS-VERSION) (third ATLANTIS-VERSION)) (format t "~&Copyright (c) 2015 Daniel Vedder") (format t "~&Licensed under the terms of the MIT license.~%")) (defun start-menu () "Show the start menu and take a choice from the user" (clear-screen) (print-text-file "banner.txt") (format t "~&~%Welcome! What do you want to do?") (setf options '("Start a new game" "Load a game" "Create worlds" "Develop" "About" "Exit")) (case (choose-number-option options) ;;FIXME Present the player with a choice of saved games (0 (format t "~&What world file do you want to load?") (input-string world-file) ;;FIXME Allowing only one player per world eliminates the need ;; to ask for a player name (format t "~&What is your name?") (input-string name) (load-file world-file) (play-game name)) ;;FIXME Present the player with a choice of game worlds (1 (format t "~&What game file do you want to load?") (input-string game) (setf game (concatenate 'string "../saves/" game)) (load-game game) ;;FIXME Present the player with a choice of predefined characters (format t "~&What is your name?") (input-string name) (play-game name)) (2 (world-creator)) (3 (development)) (4 (print-version) (when (y-or-n-p "Show the license text?") (print-text-file "../LICENSE")) (start-menu)) (5 (format t "~&Goodbye!") (quit)))) (defun cmd-parameter (name &optional truth-value) "Return the value of the parameter 'name'. Or T for present if truth-value." (let ((argument (member name *args* :test #'equalp))) (if argument (if truth-value T (second argument)) NIL))) (defun print-help () (print-version) (setf help-text " Commandline options: -v --version Show the version number and exit -h --help Show this help text and exit --license Show the license text --debugging Switch on debug mode") (format t "~A" help-text)) (defun parse-commandline-args () (cond ((or (cmd-parameter "--version" T) (cmd-parameter "-v" T)) (print-version) (quit)) ((or (cmd-parameter "--help" T) (cmd-parameter "-h" T)) (print-help) (quit)) ((cmd-parameter "--license" T) (dolist (line (load-text-file "../LICENSE")) (unless (null line) (format t "~%~A" line))) (quit)) ((cmd-parameter "--debugging") (setf *debugging* T))) (start-menu)) ;; Initialize the random state (which would otherwise not be very random...) (setf *random-state* (make-random-state t)) ;; Only show the interactive menu if no commandline parameters are given (if *args* (parse-commandline-args) (start-menu))