#!/usr/bin/python3 # # Atlantis is a framework for creating multi-user dungeon worlds. # This is the server module which is in ultimately in charge of all game logic. # # Licensed under the terms of the GPLv3 # author: Daniel Vedder # date: 02/05/2015 # from interpreter import Parser from world import World #TODO: lock file for the server! class Server(object): ''' This is the master server class in charge of setting up everything necessary for a game. ''' def __init__(self, port, world_file): print("The server is still under construction!") self.port = port self.world_file = world_file parser = Parser(self.world_file) self.world = parser.load(self.world_file) self.test_parser() def test_parser(self): print("World loaded. Details:") places = self.world.places.keys() for p in places: print("\nPlace: "+self.world.get_place(p).name) print("Description: "+self.world.get_place(p).description) print("Neighbours: "+str(self.world.get_place(p).neighbours)) print("Starting place: "+self.world.starting_place)