2018-11-13
@Daniel Vedder
Worked on items and biomes
Daniel Vedder committed on 13 Nov 2018
@Daniel Vedder
Fixed feature display bug.
Daniel Vedder committed on 13 Nov 2018
@Daniel Vedder
Created logo
Daniel Vedder committed on 13 Nov 2018
@Daniel Vedder
Added TODO file
Daniel Vedder committed on 13 Nov 2018
@Daniel Vedder
Changed project name to Naledi ya Africa
Daniel Vedder committed on 13 Nov 2018
@Daniel Vedder
Implemented feature creation and drawing (still buggy).
Daniel Vedder committed on 13 Nov 2018
2018-11-12
@Daniel Vedder
Changed item structs to a CLOS class hierarchy.
Daniel Vedder committed on 12 Nov 2018
2018-11-10
@Daniel Vedder
Added player.lisp and the inventory handling functions.
Daniel Vedder committed on 10 Nov 2018
2018-11-09
@Daniel Vedder
Added messages window
Daniel Vedder committed on 9 Nov 2018
@Daniel Vedder
Added other panels to UI.
Daniel Vedder committed on 9 Nov 2018
2018-11-08
@Daniel Vedder
Map interface now reads real game map.
Daniel Vedder committed on 8 Nov 2018
@Daniel Vedder
Fixed scoping issue with *world*
Daniel Vedder committed on 8 Nov 2018
2018-11-07
@Daniel Vedder
Implemented a rudimentary ncurses map interface.
Daniel Vedder committed on 7 Nov 2018
@Daniel Vedder
Some file rearrangements
Daniel Vedder committed on 7 Nov 2018
@Daniel Vedder
Wrote (generate-biomes) and associated functions
Daniel Vedder committed on 7 Nov 2018
2018-11-06
@Daniel Vedder
Changed some item definitions and other small changes.
Daniel Vedder committed on 6 Nov 2018
@Daniel Vedder
Revamped biomes
Daniel Vedder committed on 6 Nov 2018
2018-11-05
@Daniel Vedder
Worked on world map creation
Daniel Vedder committed on 5 Nov 2018
@Daniel Vedder
Refactored to use the new-* macros
Daniel Vedder committed on 5 Nov 2018
@Daniel Vedder
Started on items.lisp
Daniel Vedder committed on 5 Nov 2018
@Daniel Vedder
Started on animals.lisp
Daniel Vedder committed on 5 Nov 2018
@Daniel Vedder
Started on biome.lisp
Daniel Vedder committed on 5 Nov 2018
@Daniel Vedder
Slimmed down util.lisp
Daniel Vedder committed on 5 Nov 2018
@Daniel Vedder
Removed old landscape generation code.
Daniel Vedder committed on 5 Nov 2018
@Daniel Vedder
Small changes to diamond.lisp, new landscapes generated.
Daniel Vedder committed on 5 Nov 2018
2018-10-29
@Daniel Vedder
Implemented diamond algorithm
Daniel Vedder committed on 29 Oct 2018
@Daniel Vedder
Moved output to worlds folder
Daniel Vedder committed on 29 Oct 2018
2018-09-15
@Daniel Vedder
Added comments and minor adjustments
Daniel Vedder committed on 15 Sep 2018
2018-09-13
@Daniel Vedder
Finetuned landscape variables, some bug fixes
Daniel Vedder committed on 13 Sep 2018
@Daniel Vedder
Added R map visualization script.
Daniel Vedder committed on 13 Sep 2018