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<div class="subTitle">model</div>
<h2 title="Class Simulator" class="title">Class Simulator</h2>
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<li>java.lang.Object</li>
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<li>model.Simulator</li>
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<pre>public class <span class="typeNameLabel">Simulator</span>
extends java.lang.Object</pre>
<div class="block">The Simulator class is the main class of the model package. It manages all 
 elements of the actual simulation, and passes any relevant information on 
 to World.</div>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code>private static java.util.ArrayList&lt;<a href="../model/Carnivore.html" title="class in model">Carnivore</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#carnivorePopulation">carnivorePopulation</a></span></code>&nbsp;</td>
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<td class="colFirst"><code>private static java.util.ArrayList&lt;<a href="../model/Herbivore.html" title="class in model">Herbivore</a>&gt;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#herbivorePopulation">herbivorePopulation</a></span></code>&nbsp;</td>
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<td class="colFirst"><code>private static <a href="../model/MapField.html" title="class in model">MapField</a>[][]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#map">map</a></span></code>&nbsp;</td>
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<td class="colFirst"><code>private java.util.Random</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#random">random</a></span></code>&nbsp;</td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../model/Simulator.html#Simulator--">Simulator</a></span>()</code>
<div class="block">The constructor.</div>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#addAnimal-model.Animal-">addAnimal</a></span>(<a href="../model/Animal.html" title="class in model">Animal</a>&nbsp;a)</code>
<div class="block">Add an animal to the population</div>
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<td class="colFirst"><code>static <a href="../model/Animal.html" title="class in model">Animal</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#getAnimal-int-int-">getAnimal</a></span>(int&nbsp;x,
         int&nbsp;y)</code>
<div class="block">Return the animal at (x, y), or null if there is no animal at that field.</div>
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<td class="colFirst"><code>static <a href="../model/Carnivore.html" title="class in model">Carnivore</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#getCarnivore-int-int-">getCarnivore</a></span>(int&nbsp;x,
            int&nbsp;y)</code>
<div class="block">Return the carnivore at (x, y), or null if there is no animal at that field.</div>
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<td class="colFirst"><code>static <a href="../model/MapField.html" title="class in model">MapField</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#getField-int-int-">getField</a></span>(int&nbsp;x,
        int&nbsp;y)</code>
<div class="block">Returns the field at the required position.</div>
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<td class="colFirst"><code>static <a href="../model/Herbivore.html" title="class in model">Herbivore</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#getHerbivore-int-int-">getHerbivore</a></span>(int&nbsp;x,
            int&nbsp;y)</code>
<div class="block">Return the herbivore at (x, y), or null if there is no animal at that field.</div>
</td>
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<td class="colFirst"><code>private void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#initMap--">initMap</a></span>()</code>
<div class="block">Initialise the map.</div>
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<td class="colFirst"><code>private void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#initPopulations--">initPopulations</a></span>()</code>
<div class="block">Initialise the animal populations.</div>
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<td class="colFirst"><code>private void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#initWaterTiles--">initWaterTiles</a></span>()</code>
<div class="block">Initialise the water tiles.</div>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#removeAnimal-int-int-controller.OccupantType-">removeAnimal</a></span>(int&nbsp;x,
            int&nbsp;y,
            <a href="../controller/OccupantType.html" title="enum in controller">OccupantType</a>&nbsp;type)</code>
<div class="block">Remove an animal from the population</div>
</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#update--">update</a></span>()</code>
<div class="block">Updates the model each turn.</div>
</td>
</tr>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Simulator.html#updateWorld--">updateWorld</a></span>()</code>
<div class="block">Send the current state of the simulation on to World</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>herbivorePopulation</h4>
<pre>private static&nbsp;java.util.ArrayList&lt;<a href="../model/Herbivore.html" title="class in model">Herbivore</a>&gt; herbivorePopulation</pre>
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<pre>private static&nbsp;java.util.ArrayList&lt;<a href="../model/Carnivore.html" title="class in model">Carnivore</a>&gt; carnivorePopulation</pre>
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<h4>map</h4>
<pre>private static&nbsp;<a href="../model/MapField.html" title="class in model">MapField</a>[][] map</pre>
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<pre>private&nbsp;java.util.Random random</pre>
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<h4>Simulator</h4>
<pre>public&nbsp;Simulator()</pre>
<div class="block">The constructor.</div>
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<h4>update</h4>
<pre>public&nbsp;void&nbsp;update()</pre>
<div class="block">Updates the model each turn.</div>
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<h4>updateWorld</h4>
<pre>public&nbsp;void&nbsp;updateWorld()</pre>
<div class="block">Send the current state of the simulation on to World</div>
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<pre>private&nbsp;void&nbsp;initMap()</pre>
<div class="block">Initialise the map.</div>
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<pre>private&nbsp;void&nbsp;initWaterTiles()</pre>
<div class="block">Initialise the water tiles.</div>
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<pre>private&nbsp;void&nbsp;initPopulations()</pre>
<div class="block">Initialise the animal populations.</div>
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<h4>getField</h4>
<pre>public static&nbsp;<a href="../model/MapField.html" title="class in model">MapField</a>&nbsp;getField(int&nbsp;x,
                                int&nbsp;y)</pre>
<div class="block">Returns the field at the required position.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x,</code> - y</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>MapField</dd>
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<h4>getAnimal</h4>
<pre>public static&nbsp;<a href="../model/Animal.html" title="class in model">Animal</a>&nbsp;getAnimal(int&nbsp;x,
                               int&nbsp;y)</pre>
<div class="block">Return the animal at (x, y), or null if there is no animal at that field.</div>
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<h4>getHerbivore</h4>
<pre>public static&nbsp;<a href="../model/Herbivore.html" title="class in model">Herbivore</a>&nbsp;getHerbivore(int&nbsp;x,
                                     int&nbsp;y)</pre>
<div class="block">Return the herbivore at (x, y), or null if there is no animal at that field.</div>
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<h4>getCarnivore</h4>
<pre>public static&nbsp;<a href="../model/Carnivore.html" title="class in model">Carnivore</a>&nbsp;getCarnivore(int&nbsp;x,
                                     int&nbsp;y)</pre>
<div class="block">Return the carnivore at (x, y), or null if there is no animal at that field.</div>
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<h4>addAnimal</h4>
<pre>public static&nbsp;void&nbsp;addAnimal(<a href="../model/Animal.html" title="class in model">Animal</a>&nbsp;a)</pre>
<div class="block">Add an animal to the population</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>animal</code> - </dd>
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<h4>removeAnimal</h4>
<pre>public static&nbsp;void&nbsp;removeAnimal(int&nbsp;x,
                                int&nbsp;y,
                                <a href="../controller/OccupantType.html" title="enum in controller">OccupantType</a>&nbsp;type)</pre>
<div class="block">Remove an animal from the population</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x,</code> - y coordinates</dd>
<dd><code>type</code> - Make sure we are removing the right animal</dd>
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