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<h2 title="Class Herbivore" class="title">Class Herbivore</h2>
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<li>java.lang.Object</li>
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<li><a href="../model/Animal.html" title="class in model">model.Animal</a></li>
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<li>model.Herbivore</li>
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<pre>public class <span class="typeNameLabel">Herbivore</span>
extends <a href="../model/Animal.html" title="class in model">Animal</a></pre>
<div class="block">This class simulates a herbivore.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>static <a href="../model/Genome.html" title="class in model">Genome</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Herbivore.html#defaultGenome">defaultGenome</a></span></code>&nbsp;</td>
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<td class="colFirst"><code>private int[]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Herbivore.html#predatorPosition">predatorPosition</a></span></code>&nbsp;</td>
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<h3>Fields inherited from class&nbsp;model.<a href="../model/Animal.html" title="class in model">Animal</a></h3>
<code><a href="../model/Animal.html#age">age</a>, <a href="../model/Animal.html#attemptedMovesThisTurn">attemptedMovesThisTurn</a>, <a href="../model/Animal.html#energy">energy</a>, <a href="../model/Animal.html#exhaustion">exhaustion</a>, <a href="../model/Animal.html#generation">generation</a>, <a href="../model/Animal.html#genome">genome</a>, <a href="../model/Animal.html#gestationPeriod">gestationPeriod</a>, <a href="../model/Animal.html#IDnumber">IDnumber</a>, <a href="../model/Animal.html#isAlive">isAlive</a>, <a href="../model/Animal.html#movesThisTurn">movesThisTurn</a>, <a href="../model/Animal.html#offspring">offspring</a>, <a href="../model/Animal.html#parent">parent</a>, <a href="../model/Animal.html#random">random</a>, <a href="../model/Animal.html#type">type</a>, <a href="../model/Animal.html#x">x</a>, <a href="../model/Animal.html#y">y</a></code></li>
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<td class="colOne"><code><span class="memberNameLink"><a href="../model/Herbivore.html#Herbivore-int-model.Genome-int-int-int-int-int-">Herbivore</a></span>(int&nbsp;setID,
         <a href="../model/Genome.html" title="class in model">Genome</a>&nbsp;newGenome,
         int&nbsp;myGeneration,
         int&nbsp;setX,
         int&nbsp;setY,
         int&nbsp;setEnergy,
         int&nbsp;parentID)</code>
<div class="block">The constructor.</div>
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<td class="colFirst"><code>private void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Herbivore.html#feed--">feed</a></span>()</code>
<div class="block">Graze the current tile.</div>
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<td class="colFirst"><code>private void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Herbivore.html#flee--">flee</a></span>()</code>
<div class="block">Run away from a predator</div>
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<td class="colFirst"><code>private void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Herbivore.html#moveToNewGrazingGrounds--">moveToNewGrazingGrounds</a></span>()</code>
<div class="block">Search the surrounding squares for one with a higher grass density and move there</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../model/Herbivore.html#update--">update</a></span>()</code>
<div class="block">Each turn, the herbivore looks out for predators and flees if it finds any,
 or otherwise grazes, if need be moving to better feeding grounds</div>
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<h3>Methods inherited from class&nbsp;model.<a href="../model/Animal.html" title="class in model">Animal</a></h3>
<code><a href="../model/Animal.html#changeEnergy-int-">changeEnergy</a>, <a href="../model/Animal.html#closestSearch-controller.OccupantType-">closestSearch</a>, <a href="../model/Animal.html#exhaust-int-">exhaust</a>, <a href="../model/Animal.html#getAge--">getAge</a>, <a href="../model/Animal.html#getDirection-int-int-">getDirection</a>, <a href="../model/Animal.html#getDistance-int-int-">getDistance</a>, <a href="../model/Animal.html#getEnergy--">getEnergy</a>, <a href="../model/Animal.html#getGeneration--">getGeneration</a>, <a href="../model/Animal.html#getGenome--">getGenome</a>, <a href="../model/Animal.html#getID--">getID</a>, <a href="../model/Animal.html#getInfo--">getInfo</a>, <a href="../model/Animal.html#getNeighbouringField-model.Direction-">getNeighbouringField</a>, <a href="../model/Animal.html#getOffspring--">getOffspring</a>, <a href="../model/Animal.html#getParent--">getParent</a>, <a href="../model/Animal.html#getType--">getType</a>, <a href="../model/Animal.html#getX--">getX</a>, <a href="../model/Animal.html#getY--">getY</a>, <a href="../model/Animal.html#isAlive--">isAlive</a>, <a href="../model/Animal.html#mixedSearch-controller.OccupantType-">mixedSearch</a>, <a href="../model/Animal.html#move-model.Direction-">move</a>, <a href="../model/Animal.html#randomizedSearch-controller.OccupantType-">randomizedSearch</a>, <a href="../model/Animal.html#reproduce--">reproduce</a>, <a href="../model/Animal.html#search-controller.OccupantType-">search</a>, <a href="../model/Animal.html#setAge-int-">setAge</a>, <a href="../model/Animal.html#setEnergy-int-">setEnergy</a>, <a href="../model/Animal.html#setPosition-int-int-">setPosition</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>predatorPosition</h4>
<pre>private&nbsp;int[] predatorPosition</pre>
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<h4>defaultGenome</h4>
<pre>public static&nbsp;<a href="../model/Genome.html" title="class in model">Genome</a> defaultGenome</pre>
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<h4>Herbivore</h4>
<pre>public&nbsp;Herbivore(int&nbsp;setID,
                 <a href="../model/Genome.html" title="class in model">Genome</a>&nbsp;newGenome,
                 int&nbsp;myGeneration,
                 int&nbsp;setX,
                 int&nbsp;setY,
                 int&nbsp;setEnergy,
                 int&nbsp;parentID)</pre>
<div class="block">The constructor.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>setID</code> - </dd>
<dd><code>newGenome</code> - </dd>
<dd><code>myGeneration</code> - </dd>
<dd><code>setX</code> - </dd>
<dd><code>setY</code> - </dd>
<dd><code>setEnergy</code> - </dd>
<dd><code>parentID</code> - </dd>
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<h4>update</h4>
<pre>public&nbsp;void&nbsp;update()</pre>
<div class="block">Each turn, the herbivore looks out for predators and flees if it finds any,
 or otherwise grazes, if need be moving to better feeding grounds</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="../model/Animal.html#update--">update</a></code>&nbsp;in class&nbsp;<code><a href="../model/Animal.html" title="class in model">Animal</a></code></dd>
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<h4>feed</h4>
<pre>private&nbsp;void&nbsp;feed()</pre>
<div class="block">Graze the current tile.
 XXX: here be magic numbers!</div>
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<h4>moveToNewGrazingGrounds</h4>
<pre>private&nbsp;void&nbsp;moveToNewGrazingGrounds()</pre>
<div class="block">Search the surrounding squares for one with a higher grass density and move there</div>
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<h4>flee</h4>
<pre>private&nbsp;void&nbsp;flee()</pre>
<div class="block">Run away from a predator</div>
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