2018-01-07 |
And some final polishes make Atlantis ready for release at version 0.3!
Daniel Vedder
committed
on 7 Jan 2018
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2018-01-06 |
Laid a trail to Galleons Lap and some other minor tweaks.
Daniel Vedder
committed
on 6 Jan 2018
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2017-11-06 |
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2017-11-04 |
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2017-10-23 |
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2017-10-21 |
Implemented archive command, fixed a bug in 'talk'.
Daniel Vedder
committed
on 21 Oct 2017
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2017-10-20 |
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2017-09-15 |
Added (pager) function, cleaned up start menu.
Daniel Vedder
committed
on 15 Sep 2017
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2017-08-10 |
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2017-08-07 |
Some minor bug fixes and adjustments.
Daniel Vedder
committed
on 7 Aug 2017
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2017-07-29 |
General code cleanup on the Lisp framework.
Daniel Vedder
committed
on 29 Jul 2017
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2017-06-26 |
Several minor changes, including slots for hooks (to be added later).
Daniel Vedder
committed
on 26 Jun 2017
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2017-06-15 |
Saved games are automatically identified, changed 'pickup' command to 'take'.
Daniel Vedder
committed
on 15 Jun 2017
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2017-06-09 |
Removed the player creation function and made the start menu more user-friendly.
Daniel Vedder
committed
on 9 Jun 2017
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Diked out character class and race.
Daniel Vedder
committed
on 9 Jun 2017
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2017-06-08 |
Fixed an interpreter bug, started on a larger game adjustment.
Daniel Vedder
committed
on 8 Jun 2017
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2016-01-07 |
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2015-10-27 |
Deleted all the old networking stuff and rearranged the start menu.
Daniel Vedder
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on 27 Oct 2015
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Various bugfixes. Last commit before branching out to lisp-minimal.
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Daniel Vedder
committed
on 27 Oct 2015
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2015-07-16 |
Implemented monster spawning. Dead monsters drop their items now.
Daniel Vedder
committed
on 16 Jul 2015
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2015-07-13 |
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2015-07-09 |
First commit to the ATL branch. Started on the 'Monastery of Lugwey' world.
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Daniel Vedder
committed
on 9 Jul 2015
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2015-07-08 |
Fixed the attack function, some refactoring.
Daniel Vedder
committed
on 8 Jul 2015
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2015-06-22 |
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2015-06-21 |
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing.
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Daniel Vedder
committed
on 21 Jun 2015
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2015-06-19 |
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2015-06-18 |
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2015-06-17 |
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder
committed
on 17 Jun 2015
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Added single-player mode, enabled saving/loading of a game.
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Daniel Vedder
committed
on 17 Jun 2015
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