2015-06-16
@Daniel Vedder
First commit on the single-player branch. ...
Daniel Vedder committed on 16 Jun 2015
2015-06-11
@Daniel Vedder
Continued working on networking capabilities. ...
Daniel Vedder committed on 11 Jun 2015
2015-06-02
@Daniel Vedder
Refactored define commands, started integrating monsters into the game world.
Daniel Vedder committed on 2 Jun 2015
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-31
@Daniel Vedder
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder committed on 31 May 2015
2015-05-30
@Daniel Vedder
Did some planning on how to proceed from here, started on the networking module.
Daniel Vedder committed on 30 May 2015
2015-05-29
@Daniel Vedder
Refactored game command system, added 'player' command. ...
Daniel Vedder committed on 29 May 2015
2015-05-28
@Daniel Vedder
Finished the 'goto', 'place' and 'help' commands. ...
Daniel Vedder committed on 28 May 2015
2015-05-27
@Daniel Vedder
Started implementing in-game commands, expanded test world.
Daniel Vedder committed on 27 May 2015
2015-05-26
@Daniel Vedder
Finally got create-player working.
Daniel Vedder committed on 26 May 2015
2015-05-22
@Daniel Vedder
Created an ATL-mode for Emacs and expanded the test world.
Daniel Vedder committed on 22 May 2015
@Daniel Vedder
Wrote create-player (though still buggy)
Daniel Vedder committed on 22 May 2015
2015-05-21
@Daniel Vedder
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder committed on 21 May 2015
@Daniel Vedder
Enabled Lisp extension files to be loaded from ATL source file. ...
Daniel Vedder committed on 21 May 2015
2015-05-20
@Daniel Vedder
Added races and character classes, wrote safe-guard against circular imports.
Daniel Vedder committed on 20 May 2015
@Daniel Vedder
Parsing an ATL file now actually builds the *world*.
Daniel Vedder committed on 20 May 2015
2015-05-19
@Daniel Vedder
Merged in master (to obtain Python code), added commandline parameter parsing.
Daniel Vedder committed on 19 May 2015
@Daniel Vedder
Merge branch 'lisp' - updating the master branch. ...
Daniel Vedder committed on 19 May 2015
@Daniel Vedder
Enabled recursive loading of ATL files, implemented option command behaviour. ...
Daniel Vedder committed on 19 May 2015
2015-05-17
@Daniel Vedder
Integrated interpreter.lisp with atlantis.lisp, various bug fixes.
Daniel Vedder committed on 17 May 2015
2015-05-15
@Daniel Vedder
Expanded interpreter, started on world.
Daniel Vedder committed on 15 May 2015
@Daniel Vedder
Started work on the interpreter. ...
Daniel Vedder committed on 15 May 2015
2015-05-14
@Daniel Vedder
Merge branch 'lisp' into master, split off branch 'python'. ...
Daniel Vedder committed on 14 May 2015
@Daniel Vedder
Deleted python directory, preparing for merge into master branch.
Daniel Vedder committed on 14 May 2015
@Daniel Vedder
More work on character.py, preparing for lisp/python merge
Daniel Vedder committed on 14 May 2015
@Daniel Vedder
More work on util.lisp, changed license to MIT.
Daniel Vedder committed on 14 May 2015
2015-05-10
@Daniel Vedder
character.py more or less finished, added item.py
Daniel Vedder committed on 10 May 2015
@Daniel Vedder
Changed the input macro to take any number of input variables
Daniel Vedder committed on 10 May 2015
2015-05-09
@Daniel Vedder
Added CharacterClass and Race classes
Daniel Vedder committed on 9 May 2015
@Daniel Vedder
Further work on atlantis.lisp and util.lisp
Daniel Vedder committed on 9 May 2015