2018-01-07 |
And some final polishes make Atlantis ready for release at version 0.3!
Daniel Vedder
committed
on 7 Jan 2018
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2017-11-24 |
Fixed Central Woods bug, updated Lugwey world to current syntax.
Daniel Vedder
committed
on 24 Nov 2017
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2017-11-06 |
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2017-10-23 |
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2017-10-20 |
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2017-10-10 |
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2017-10-06 |
Quite a bit of refactoring in ui.lisp
Daniel Vedder
committed
on 6 Oct 2017
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2017-08-10 |
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2017-07-27 |
Added TODO file and the 'jump' extension command.
Daniel Vedder
committed
on 27 Jul 2017
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2017-06-09 |
Removed the player creation function and made the start menu more user-friendly.
Daniel Vedder
committed
on 9 Jun 2017
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Diked out character class and race.
Daniel Vedder
committed
on 9 Jun 2017
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2016-01-07 |
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2015-07-30 |
Moved night-vision to new player attribute 'abilities'.
Daniel Vedder
committed
on 30 Jul 2015
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2015-07-13 |
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2015-07-10 |
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Implemented quests. A small feature with a large effect :-)
Daniel Vedder
committed
on 10 Jul 2015
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2015-07-08 |
Fixed the attack function, some refactoring.
Daniel Vedder
committed
on 8 Jul 2015
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2015-06-30 |
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2015-06-22 |
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2015-06-18 |
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2015-06-17 |
Added single-player mode, enabled saving/loading of a game.
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Daniel Vedder
committed
on 17 Jun 2015
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2015-06-02 |
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2015-05-31 |
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder
committed
on 31 May 2015
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2015-05-29 |
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2015-05-21 |
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder
committed
on 21 May 2015
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Enabled Lisp extension files to be loaded from ATL source file.
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Daniel Vedder
committed
on 21 May 2015
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2015-05-20 |
Added races and character classes, wrote safe-guard against circular imports.
Daniel Vedder
committed
on 20 May 2015
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2015-05-15 |
Expanded interpreter, started on world.
Daniel Vedder
committed
on 15 May 2015
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