History for atlantis / lisp / player.lisp
2017-11-06
@Daniel Vedder
Large overhaul of the fighting system. ...
Daniel Vedder committed on 6 Nov 2017
2017-10-23
@Daniel Vedder
Updated source file headers. ...
Daniel Vedder committed on 23 Oct 2017
2017-10-20
@Daniel Vedder
Implemented autosaving. ...
Daniel Vedder committed on 20 Oct 2017
2017-10-10
@Daniel Vedder
Wrote the HACKING documentation file. ...
Daniel Vedder committed on 10 Oct 2017
2017-10-06
@Daniel Vedder
Quite a bit of refactoring in ui.lisp
Daniel Vedder committed on 6 Oct 2017
2017-08-10
@Daniel Vedder
Wrote the player manual. ...
Daniel Vedder committed on 10 Aug 2017
2017-07-27
@Daniel Vedder
Added TODO file and the 'jump' extension command.
Daniel Vedder committed on 27 Jul 2017
2017-06-09
@Daniel Vedder
Removed the player creation function and made the start menu more user-friendly.
Daniel Vedder committed on 9 Jun 2017
@Daniel Vedder
Diked out character class and race.
Daniel Vedder committed on 9 Jun 2017
2016-01-07
@Daniel Vedder
Redesigned 'abilities' feature, changed license to GPL. ...
Daniel Vedder committed on 7 Jan 2016
2015-07-30
@Daniel Vedder
Moved night-vision to new player attribute 'abilities'.
Daniel Vedder committed on 30 Jul 2015
2015-07-13
@Daniel Vedder
Implemented in-game functions. ...
Daniel Vedder committed on 13 Jul 2015
2015-07-10
@Daniel Vedder
Added concept of darkness. ...
Daniel Vedder committed on 10 Jul 2015
@Daniel Vedder
Implemented quests. A small feature with a large effect :-)
Daniel Vedder committed on 10 Jul 2015
2015-07-08
@Daniel Vedder
Fixed the attack function, some refactoring.
Daniel Vedder committed on 8 Jul 2015
@Daniel Vedder
Integrated the 'Start' player construct into ATL. ...
Daniel Vedder committed on 8 Jul 2015
2015-06-30
@Daniel Vedder
Wrote most of the attack function, but doesn't work yet. ...
Daniel Vedder committed on 30 Jun 2015
2015-06-22
@Daniel Vedder
Started implementing trading system (buying works now). ...
Daniel Vedder committed on 22 Jun 2015
2015-06-18
@Daniel Vedder
Implemented item pickup/dropping/equipping. ...
Daniel Vedder committed on 18 Jun 2015
2015-06-17
@Daniel Vedder
Added single-player mode, enabled saving/loading of a game. ...
Daniel Vedder committed on 17 Jun 2015
2015-06-02
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-31
@Daniel Vedder
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder committed on 31 May 2015
2015-05-29
@Daniel Vedder
Refactored game command system, added 'player' command. ...
Daniel Vedder committed on 29 May 2015
2015-05-21
@Daniel Vedder
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder committed on 21 May 2015
@Daniel Vedder
Enabled Lisp extension files to be loaded from ATL source file. ...
Daniel Vedder committed on 21 May 2015
2015-05-20
@Daniel Vedder
Added races and character classes, wrote safe-guard against circular imports.
Daniel Vedder committed on 20 May 2015
2015-05-15
@Daniel Vedder
Expanded interpreter, started on world.
Daniel Vedder committed on 15 May 2015