History for atlantis / lisp / atlantis.lisp
2017-08-07
@Daniel Vedder
Some minor bug fixes and adjustments.
Daniel Vedder committed on 7 Aug 2017
2017-07-29
@Daniel Vedder
General code cleanup on the Lisp framework.
Daniel Vedder committed on 29 Jul 2017
2017-06-26
@Daniel Vedder
Several minor changes, including slots for hooks (to be added later).
Daniel Vedder committed on 26 Jun 2017
2017-06-15
@Daniel Vedder
Saved games are automatically identified, changed 'pickup' command to 'take'.
Daniel Vedder committed on 15 Jun 2017
2017-06-09
@Daniel Vedder
Removed the player creation function and made the start menu more user-friendly.
Daniel Vedder committed on 9 Jun 2017
@Daniel Vedder
Diked out character class and race.
Daniel Vedder committed on 9 Jun 2017
2017-06-08
@Daniel Vedder
Fixed an interpreter bug, started on a larger game adjustment.
Daniel Vedder committed on 8 Jun 2017
2016-01-07
@Daniel Vedder
Redesigned 'abilities' feature, changed license to GPL. ...
Daniel Vedder committed on 7 Jan 2016
2015-10-27
@Daniel Vedder
Deleted all the old networking stuff and rearranged the start menu.
Daniel Vedder committed on 27 Oct 2015
@Daniel Vedder
Various bugfixes. Last commit before branching out to lisp-minimal. ...
Daniel Vedder committed on 27 Oct 2015
2015-07-16
@Daniel Vedder
Implemented monster spawning. Dead monsters drop their items now.
Daniel Vedder committed on 16 Jul 2015
2015-07-13
@Daniel Vedder
Implemented in-game functions. ...
Daniel Vedder committed on 13 Jul 2015
2015-07-09
@Daniel Vedder
First commit to the ATL branch. Started on the 'Monastery of Lugwey' world. ...
Daniel Vedder committed on 9 Jul 2015
2015-07-08
@Daniel Vedder
Fixed the attack function, some refactoring.
Daniel Vedder committed on 8 Jul 2015
2015-06-22
@Daniel Vedder
Started implementing trading system (buying works now). ...
Daniel Vedder committed on 22 Jun 2015
2015-06-21
@Daniel Vedder
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing. ...
Daniel Vedder committed on 21 Jun 2015
2015-06-19
@Daniel Vedder
Implemented about/talk/clear commands. ...
Daniel Vedder committed on 19 Jun 2015
2015-06-18
@Daniel Vedder
Implemented item pickup/dropping/equipping. ...
Daniel Vedder committed on 18 Jun 2015
2015-06-17
@Daniel Vedder
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder committed on 17 Jun 2015
@Daniel Vedder
Added single-player mode, enabled saving/loading of a game. ...
Daniel Vedder committed on 17 Jun 2015
2015-06-16
@Daniel Vedder
First commit on the single-player branch. ...
Daniel Vedder committed on 16 Jun 2015
2015-06-11
@Daniel Vedder
Continued working on networking capabilities. ...
Daniel Vedder committed on 11 Jun 2015
2015-06-02
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-31
@Daniel Vedder
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder committed on 31 May 2015
2015-05-30
@Daniel Vedder
Did some planning on how to proceed from here, started on the networking module.
Daniel Vedder committed on 30 May 2015
2015-05-29
@Daniel Vedder
Refactored game command system, added 'player' command. ...
Daniel Vedder committed on 29 May 2015
2015-05-28
@Daniel Vedder
Finished the 'goto', 'place' and 'help' commands. ...
Daniel Vedder committed on 28 May 2015
2015-05-27
@Daniel Vedder
Started implementing in-game commands, expanded test world.
Daniel Vedder committed on 27 May 2015
2015-05-26
@Daniel Vedder
Finally got create-player working.
Daniel Vedder committed on 26 May 2015
2015-05-22
@Daniel Vedder
Created an ATL-mode for Emacs and expanded the test world.
Daniel Vedder committed on 22 May 2015