History for atlantis / lisp / atlantis.lisp
2016-01-07
@Daniel Vedder
Redesigned 'abilities' feature, changed license to GPL. ...
Daniel Vedder committed on 7 Jan 2016
2015-10-27
@Daniel Vedder
Deleted all the old networking stuff and rearranged the start menu.
Daniel Vedder committed on 27 Oct 2015
@Daniel Vedder
Various bugfixes. Last commit before branching out to lisp-minimal. ...
Daniel Vedder committed on 27 Oct 2015
2015-07-16
@Daniel Vedder
Implemented monster spawning. Dead monsters drop their items now.
Daniel Vedder committed on 16 Jul 2015
2015-07-13
@Daniel Vedder
Implemented in-game functions. ...
Daniel Vedder committed on 13 Jul 2015
2015-07-09
@Daniel Vedder
First commit to the ATL branch. Started on the 'Monastery of Lugwey' world. ...
Daniel Vedder committed on 9 Jul 2015
2015-07-08
@Daniel Vedder
Fixed the attack function, some refactoring.
Daniel Vedder committed on 8 Jul 2015
2015-06-22
@Daniel Vedder
Started implementing trading system (buying works now). ...
Daniel Vedder committed on 22 Jun 2015
2015-06-21
@Daniel Vedder
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing. ...
Daniel Vedder committed on 21 Jun 2015
2015-06-19
@Daniel Vedder
Implemented about/talk/clear commands. ...
Daniel Vedder committed on 19 Jun 2015
2015-06-18
@Daniel Vedder
Implemented item pickup/dropping/equipping. ...
Daniel Vedder committed on 18 Jun 2015
2015-06-17
@Daniel Vedder
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder committed on 17 Jun 2015
@Daniel Vedder
Added single-player mode, enabled saving/loading of a game. ...
Daniel Vedder committed on 17 Jun 2015
2015-06-16
@Daniel Vedder
First commit on the single-player branch. ...
Daniel Vedder committed on 16 Jun 2015
2015-06-11
@Daniel Vedder
Continued working on networking capabilities. ...
Daniel Vedder committed on 11 Jun 2015
2015-06-02
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-31
@Daniel Vedder
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder committed on 31 May 2015
2015-05-30
@Daniel Vedder
Did some planning on how to proceed from here, started on the networking module.
Daniel Vedder committed on 30 May 2015
2015-05-29
@Daniel Vedder
Refactored game command system, added 'player' command. ...
Daniel Vedder committed on 29 May 2015
2015-05-28
@Daniel Vedder
Finished the 'goto', 'place' and 'help' commands. ...
Daniel Vedder committed on 28 May 2015
2015-05-27
@Daniel Vedder
Started implementing in-game commands, expanded test world.
Daniel Vedder committed on 27 May 2015
2015-05-26
@Daniel Vedder
Finally got create-player working.
Daniel Vedder committed on 26 May 2015
2015-05-22
@Daniel Vedder
Created an ATL-mode for Emacs and expanded the test world.
Daniel Vedder committed on 22 May 2015
@Daniel Vedder
Wrote create-player (though still buggy)
Daniel Vedder committed on 22 May 2015
2015-05-21
@Daniel Vedder
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder committed on 21 May 2015
@Daniel Vedder
Enabled Lisp extension files to be loaded from ATL source file. ...
Daniel Vedder committed on 21 May 2015
2015-05-20
@Daniel Vedder
Parsing an ATL file now actually builds the *world*.
Daniel Vedder committed on 20 May 2015
2015-05-19
@Daniel Vedder
Merged in master (to obtain Python code), added commandline parameter parsing.
Daniel Vedder committed on 19 May 2015
@Daniel Vedder
Enabled recursive loading of ATL files, implemented option command behaviour. ...
Daniel Vedder committed on 19 May 2015
2015-05-17
@Daniel Vedder
Integrated interpreter.lisp with atlantis.lisp, various bug fixes.
Daniel Vedder committed on 17 May 2015