2015-06-21 |
Started on creator.lisp, the ATL code generator, and implemented spreadsheet parsing.
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Daniel Vedder
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on 21 Jun 2015
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2015-06-19 |
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2015-06-18 |
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2015-06-17 |
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder
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on 17 Jun 2015
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Added single-player mode, enabled saving/loading of a game.
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Daniel Vedder
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on 17 Jun 2015
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2015-06-16 |
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2015-06-11 |
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2015-06-02 |
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2015-05-31 |
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder
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on 31 May 2015
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2015-05-30 |
Did some planning on how to proceed from here, started on the networking module.
Daniel Vedder
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on 30 May 2015
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2015-05-29 |
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2015-05-28 |
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2015-05-27 |
Started implementing in-game commands, expanded test world.
Daniel Vedder
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on 27 May 2015
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2015-05-26 |
Finally got create-player working.
Daniel Vedder
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on 26 May 2015
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2015-05-22 |
Created an ATL-mode for Emacs and expanded the test world.
Daniel Vedder
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on 22 May 2015
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Wrote create-player (though still buggy)
Daniel Vedder
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on 22 May 2015
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2015-05-21 |
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder
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on 21 May 2015
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Enabled Lisp extension files to be loaded from ATL source file.
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Daniel Vedder
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on 21 May 2015
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2015-05-20 |
Parsing an ATL file now actually builds the *world*.
Daniel Vedder
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on 20 May 2015
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2015-05-19 |
Merged in master (to obtain Python code), added commandline parameter parsing.
Daniel Vedder
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on 19 May 2015
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Enabled recursive loading of ATL files, implemented option command behaviour.
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Daniel Vedder
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on 19 May 2015
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2015-05-17 |
Integrated interpreter.lisp with atlantis.lisp, various bug fixes.
Daniel Vedder
committed
on 17 May 2015
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2015-05-14 |
More work on util.lisp, changed license to MIT.
Daniel Vedder
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on 14 May 2015
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