History for atlantis / lisp / player.lisp
2015-07-10
@Daniel Vedder
Added concept of darkness. ...
Daniel Vedder committed on 10 Jul 2015
@Daniel Vedder
Implemented quests. A small feature with a large effect :-)
Daniel Vedder committed on 10 Jul 2015
2015-07-08
@Daniel Vedder
Fixed the attack function, some refactoring.
Daniel Vedder committed on 8 Jul 2015
@Daniel Vedder
Integrated the 'Start' player construct into ATL. ...
Daniel Vedder committed on 8 Jul 2015
2015-06-30
@Daniel Vedder
Wrote most of the attack function, but doesn't work yet. ...
Daniel Vedder committed on 30 Jun 2015
2015-06-22
@Daniel Vedder
Started implementing trading system (buying works now). ...
Daniel Vedder committed on 22 Jun 2015
2015-06-18
@Daniel Vedder
Implemented item pickup/dropping/equipping. ...
Daniel Vedder committed on 18 Jun 2015
2015-06-17
@Daniel Vedder
Added single-player mode, enabled saving/loading of a game. ...
Daniel Vedder committed on 17 Jun 2015
2015-06-02
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-31
@Daniel Vedder
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder committed on 31 May 2015
2015-05-29
@Daniel Vedder
Refactored game command system, added 'player' command. ...
Daniel Vedder committed on 29 May 2015
2015-05-21
@Daniel Vedder
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder committed on 21 May 2015
@Daniel Vedder
Enabled Lisp extension files to be loaded from ATL source file. ...
Daniel Vedder committed on 21 May 2015
2015-05-20
@Daniel Vedder
Added races and character classes, wrote safe-guard against circular imports.
Daniel Vedder committed on 20 May 2015
2015-05-15
@Daniel Vedder
Expanded interpreter, started on world.
Daniel Vedder committed on 15 May 2015