History for atlantis / lisp / util.lisp
2015-06-17
@Daniel Vedder
Some refactoring and bug fixing (introduced debugging print function).
Daniel Vedder committed on 17 Jun 2015
@Daniel Vedder
Added single-player mode, enabled saving/loading of a game. ...
Daniel Vedder committed on 17 Jun 2015
2015-06-16
@Daniel Vedder
First commit on the single-player branch. ...
Daniel Vedder committed on 16 Jun 2015
2015-06-11
@Daniel Vedder
Continued working on networking capabilities. ...
Daniel Vedder committed on 11 Jun 2015
2015-06-02
@Daniel Vedder
A lot of refactoring and code cleanup... ...
Daniel Vedder committed on 2 Jun 2015
2015-05-31
@Daniel Vedder
Some refactoring in world/game-object, expanded commandline parameter parsing.
Daniel Vedder committed on 31 May 2015
2015-05-28
@Daniel Vedder
Finished the 'goto', 'place' and 'help' commands. ...
Daniel Vedder committed on 28 May 2015
2015-05-26
@Daniel Vedder
Finally got create-player working.
Daniel Vedder committed on 26 May 2015
2015-05-22
@Daniel Vedder
Wrote create-player (though still buggy)
Daniel Vedder committed on 22 May 2015
2015-05-21
@Daniel Vedder
Saved a lot of code by writing build-symbol, started on client module.
Daniel Vedder committed on 21 May 2015
2015-05-19
@Daniel Vedder
Enabled recursive loading of ATL files, implemented option command behaviour. ...
Daniel Vedder committed on 19 May 2015
2015-05-17
@Daniel Vedder
Integrated interpreter.lisp with atlantis.lisp, various bug fixes.
Daniel Vedder committed on 17 May 2015
2015-05-15
@Daniel Vedder
Started work on the interpreter. ...
Daniel Vedder committed on 15 May 2015
2015-05-14
@Daniel Vedder
More work on util.lisp, changed license to MIT.
Daniel Vedder committed on 14 May 2015