NALEDI ya AFRICA - SERVER PROTOCOL This document describes the text-based protocol used by the Naledi client to communicate with the game server. General syntax: " []*" The server will always return a string answer to a command. COMMANDS * login -> "T" on acceptance, "NIL" on denial -> Warning: passwords are transmitted and stored in plain text! -> required before all other commands * news -> latest news item relevant to the player * patch-char -> " " of the specified patch * describe-patch -> a string representation of a list of lines describing the specified patch * move -> "T" on success, "NIL" on failure